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Ady Abraham authored
In HWC3 Color is represented as a float [0.0 - 1.0] to be consistent across the stack. SF passes the color as float and it gets translated back to uint8_t for HWC2. Bug: 207139550 Test: atest SurfaceFlinger_test Change-Id: I83867eed70bd3baa3292c9cc099d891ba9cc6183
Ady Abraham authoredIn HWC3 Color is represented as a float [0.0 - 1.0] to be consistent across the stack. SF passes the color as float and it gets translated back to uint8_t for HWC2. Bug: 207139550 Test: atest SurfaceFlinger_test Change-Id: I83867eed70bd3baa3292c9cc099d891ba9cc6183
OutputLayer.cpp 33.49 KiB