blur: Skip processing of alpha channel by swizzling RGB
This reduces ALU utilization by avoiding unnecessary calculations that are discarded in the final fragment color. This saves ~100 µs in another 6-pass blur implementation. Change-Id: I4ec24518eefce369dbb592ac03a14caeea86df9a Signed-off-by:Mohammad Hasan Keramat J <ikeramat@protonmail.com> Signed-off-by:
Simão Gomes Viana <devel@superboring.dev>
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