- Jan 29, 2023
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Simão Gomes Viana authored
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- Dec 27, 2022
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Simão Gomes Viana authored
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- Dec 01, 2022
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Simão Gomes Viana authored
And adjust a few things while I'm at it
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- Nov 24, 2022
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Simão Gomes Viana authored
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Simão Gomes Viana authored
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Simão Gomes Viana authored
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- Nov 06, 2022
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Simão Gomes Viana authored
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- Nov 14, 2021
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Chirayu Desai authored
Co-authored-by:
Michael Bestas <mkbestas@gmail.com> Change-Id: I9972653845c64aab944d0289d9357361e2feb344
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- Mar 12, 2021
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Alessandro Astone authored
* Makes defaults available to other places than just bootanimation Change-Id: I6865bdd08e7f3d9370ce8578691f52204d57fde7
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- Sep 11, 2019
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Rashed Abdel-Tawab authored
Change-Id: I49301cf09f79d617868ac3d445d243020b587c9d
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- Sep 09, 2019
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Luca Stefani authored
Change-Id: Ib0b363c3e0545cb0c86dc69dd1a75f82dd777e59
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- Jul 09, 2019
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Vasyl Gello authored
If the build is invoked off-tree, like: . build/envsetup.sh export OUT_DIR=/some/other/dir/out export DIST_DIR=/some/other/dir/dist breakfast chagalllte mka \ target-files-package dist the bootanimation.zip is correctly generated in $OUT_DIR. However, if the user overrides directories after breakfast, i.e: . build/envsetup.sh breakfast chagalllte mka \ OUT_DIR=/some/other/dir/out \ DIST_DIR=/some/other/dir/dist \ target-files-package dist the destination path of intermediate bootanimation.zip is still controlled by $ANDROID_PRODUCT_OUT which is set by build/envsetup.sh. This leads to a copy error and a failed build. The fix overrides $ANDROID_PRODUCT_OUT by the always-known PRODUCT_OUT (make variable defined in build/core/envsetup.mk), making it error-prone to environment variable declaration. Also, the "sh" invocation is replaced with generic make-variable $(shell). Change-Id: Ic94d1b538fc01946b628f9b5d776548a03acde97 Signed-off-by:
Vasyl Gello <vasek.gello@gmail.com>
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- Mar 01, 2018
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LuK1337 authored
* Generic AOSP devices don't set it and we don't really want to fork them just to set the bootanimation size. Change-Id: I684454ae07348ee29c832f86f56bcfbd4f627b4d
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- Feb 18, 2018
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Luca Stefani authored
Change-Id: Ic102e49d39a12116e9a0b25accf0ef81520c495f
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- Aug 23, 2017
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Dan Pasanen authored
Change-Id: I2df13091f5d62b552ef434aef1a389f4fe1249e0
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- Apr 09, 2017
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Dan Pasanen authored
This reverts commit 430f569d. Change-Id: I99c4245625629940d83fe535fbdb79fe1b9b4887
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- Apr 02, 2017
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Harry Youd authored
Change-Id: If1605830592dd6cfccd0a06d94736f4e5e09eb7d
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- Feb 10, 2017
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Zhao Wei Liew authored
We're no longer using convert, but mogrify. Change-Id: Ifd58527b49e5548dd94b35a8cf0ffa4ad5196804
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- Feb 06, 2017
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Christopher N. Hesse authored
Fixes bootanimation generation for Darwin/BSD. Change-Id: Id9e38bcb9db7b550f22bda1250dbb515599e8f93
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- Jan 29, 2017
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Scott Warner authored
Some systems seem to have with the convert command as-is: convert: Cannot write PNG8 or color-type 3; colormap is NULL Because we are writing PNG8, there area a max of 256 colors total. Explicitly telling convert to stay under the max fixes the issue. Change-Id: I595fb4503396ca20226ea76bf7b15ed9878752fd
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- Jan 19, 2017
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Dan Pasanen authored
Change-Id: I6f2b38a64629f918b79d28ba8b1d0d6535901142
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Asher Simonds authored
* Make it run at 60 FPS * Slow down the pace to make it more relaxed Change-Id: I563b09da875c53f1cd456606ee7a6200e8841bb1
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- Jan 18, 2017
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Zhao Wei Liew authored
Make sure that any changes to the boot animation can be picked up and rebuilt by running 'mka bootanimation.zip'. Change-Id: Ice10e919df4c1b651c5c5dbb9700cab38eeac748
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- Jan 17, 2017
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Asher Simonds authored
Change-Id: Iff2087eb97aee5e586eecf3898f0066d99bc885c
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- Dec 29, 2016
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Dan Pasanen authored
This reverts commit e2ec4c60. * New build server(s) will be able to support this Change-Id: I990297e6db7aa6076199bb6344328e704b1d4ebe
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- Dec 04, 2016
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Zhao Wei Liew authored
The servers do not have ImageMagick installed right now, breaking the automated builds. Revert this for now. This reverts the following commits: 840e7814 bootanim: Use a for loop to make part# folders ce5405d1 Fix wrong bootanimation.zip from mkdir .../part{0..2} 6179d949 cm: Build bootanimation.zip 67ddf372 cm: Rework boot animation generation Change-Id: I63fc43da9b1a6afea5f791e879f0bfc9a385d98d
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- Dec 03, 2016
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Rashed Abdel-Tawab authored
Change-Id: Iec90f3521e589de4e8352c0349e1a0751d65d989
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- Dec 02, 2016
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David Marble authored
For some reason the mkdir command: mkdir -p $ANDROID_PRODUCT_OUT/obj/BOOTANIMATION/bootanimation/part{0..2} creates a directory part{0..2} instead of three separate directories. Non-fatal build errors and a 386 byte bootanimation.zip file result. This explicitly creates each directory. Change-Id: Ia6ae0e4f64521992de8cc34a376af3eaac5c8819
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- Dec 01, 2016
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Griffin Millender authored
Keep the largest bootanimation extracted and resize it at build-time. Change-Id: Iee32f18440ff955d13ed85b273e97cbd540721fc
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